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If you get used to the highly difficult operation sensation, you will be sick!"SASA"

If you get used to the highly difficult operation sensation, you will be sick!"SASA"

Retro games of memories that we loved

パッケージには、第1場面で主人公が携帯用フェイザーガンを撃ち、ヘリを破壊しているシーンが描かれています。裏面には、画面写真が1枚と簡単な説明が書かれていました。

 A series of nostalgic advertisements and game screens at the time, a serial corner that is immersed in the history and nostalgia of domestic PCs.This time, the game "SASA" which was released by ASCII as an MSX software was released.

 When the MSX (1) standard was announced in 1983, the MSX PCs that follow it began to be distributed to the market.Then, a soft house that releases MSX original titles instead of porting, one of them, ASCII, released in 1984.The software was developed at Mastile Software in Hong Kong, where people studying abroad in Canada and the United Kingdom returned to Hong Kong and began to develop game software.In the May 1984 issue of MSX Magazine, an article on Mustir was listed, but unfortunately, ASCII had a connection with Mastile.

当時、アスキーはさまざまなソフトを発売していましたが、それらを4ページにわたって紹介する広告も掲載していました。本作の他に、『テセウス』や『ボコスカウォーズ』といったタイトルがあるのも分かります。

難易度の高い操作感覚が慣れるとヤミツキに!『SASA』

 The player operates Sasa, a battle robot (somehow SASA behind the package, SASA) who flies backwards in the reaction of the faser gun, invades the weapon, destroys the power generation, and collects underwater energy packs., Finally, we will fight with aliens in outer space.It is composed of all four sides, but when I cleared the last surface, Sasa increased by one.At the start of the play, the difficulty level is from three stages: "Plactice ONLY (practice mode)", "Normal Play (normal mode)", "Arcade Level (arcade mode)", and one or two players.You can select it.

タイトル画面には、マスティール社の名前も見えます。難易度選択画面では、フルキーの1で練習、2でノーマル、3でアーケードが選べますが、4なら2人交替プレイでの練習……となりました。

 Sasa -kun's faser gun can fire up to 50 shots with one energy supply.The 10 ● at the center of the bottom of the screen represents the energy of the fabrican, and once fired, the color of ● changes from white to green, red, yellow, and pink, and when all become black, the energy is out of energy.I do not shoot.The counter displayed at the bottom left of the screen is the number of times that can replenish the energy of the faser gun, and if it runs out, it will be impossible to replenish, and only wait for a mistake ...Since the supply method is also different in each scene, you must fight so that you do not cut the energy.

第1場面は空中面です。上手に空中を漂いながら、右上にあるドアにフェイザーガンを撃ち込んで破壊すればクリアです。

 The rules are simple, but when you actually play, you can see that it is very difficult. If you launch a phase gun, you will move unconditionally in the opposite direction, so you have to take that into account and decide on Sasa's direction. However, at first, the head was panicked at first, saying that the enemy would appear and the object he wanted had to be destroyed. If you are not used to it, you will have a hard time even in normal mode, so it is better to hit the operation feeling into your body first in practice mode. In this case, the helicopter that appears in the first scene does not shoot missiles with only one aircraft, and in the second scene, no blue disk appears, even if the water is touched in the third scene, it will not make a mistake, so it will not make a mistake. Then you can touch the surrounding walls. This difference is quite large, so it is recommended to throw away your pride and practice the practice mode until you can clear it (laughs).

第2場面は歩いたり浮いたりしなければならないため、頭の切換が大変です。上段左右端にある、パワージェネレータを4つ破壊すれば次に進めます。

 In each stage, in the first scene, the air is set, so Sasa will move to the opposite side of the direction of shooting the faser gun.Clearing will not be far if you get the tips.In the second scene, when Sasa is in the air and on the ground, the direction of progress is reversed, so it is necessary to switch thinking quickly.The third scene of the underwater stage must be buoyancy, reaction, and even octopus attacks must be used.It is easy to defeat the octopus, but it is difficult to collect energy packs afterwards.In the last fourth scene beyond this, it is a fight against alien spaceships and monsters that appear one after another, but the difficulty of operating is improved at a stretch because Sasa moves further than ever.It's not easy just because Faser gun is unlimited.

第3場面は水中となりで、タコに食べられてしまったエネルギーパックを回収すべくタコを攻撃します。フェイザーガンの反動に加えて浮力も考慮しなければならないので、混乱必至です。

 When I actually played it, it was difficult when I started it, and it became unpleasant immediately, but if I continued to play and found the tips, it suddenly became interesting and more!It was a work that was hooked.After the release of this work, after a while, it was released as a transplanted work under the name of "Astro Robo SASA", but if you play, I would like you to play with the original MSX version.

最後の第4場面では、ついに敵との対決に。フェイザーガンは無限に撃てるので、ササ君のコントロールのみに注意して敵を倒しましょう。プラクティスならば周囲の壁に当たっても問題無いですが、ノーマル以上になるとミスになるので、動きの速さも相まって非常に難しいです。

Retro games of memories that we loved 連載一覧