"Connected Inc. 2021" sponsored by Wacom. He also talked about how to use VR in the field of 3DCG.
In the session on the second day (17th) inviting the figure prototype master and 3D modeler, Wacom covered how to use VR in 3DCG figure modeling and the possibility of "Wacom VR Pen" (pseudonym) under development.
Two guest appearances in the session were a figure prototype master and a 3D modeler who both belong to Ikurie. Mr. Natsuki Soga introduces himself that he makes prototypes of scale figures such as beautiful girls, and Mr. Motoki Matsuura makes movable figures, deformed figures, jewelry prototypes, etc. with 3D software.
By the way, how is the prototype of the figure made? Mr. Matsuura introduced the business flow by 3D modeling step by step.
First, create the prime field based on the one picture handed by the client. Next, when you decide on a pose, "supervision" will be entered.
After this, "supervision" after rough modeling of accessories, "supervision" and "supervision of publisher" after making details. Therefore, the 3D data becomes the "real thing" for the first time after provisional output. Mr. Soga described it as "inviting a 2D character to the 3D world."
Then, if the client's "supervision" is OK, the parts are divided into parts for mass production, and this output and polishing are performed.
Details that could not be output by the 3D printer may be added at this stage. After "supervision" and "supervision by the publisher", the prototype is finally completed. Based on this, I will explain that we will go through the process of molding, duplicating with silicon, and delivering.
These two people experienced 3D modeling using VR in advance this time. Mr. Soga said, "It was the first time for me to draw a line in a space other than the real world, and I felt very fresh." Mr. Matsuura said, "I enjoyed drawing while moving my whole body." To.
The person in charge of Wacom, who served as MC, said, "The 3D modeler has a keen sense. Even if it is a tool that you use for the first time, you will continue to build it from the moment you learn how to use it."
How is it different from the traditional method of 3D modeling on a PC display?
Mr. Soga says, "The advantage of VR space is that it is easy to grasp the space. The long hair and cloak of the character will flutter, and it will be easier to express that kind of expression."
Although it is displayed on the display of the PC based on perspective (perspective), it seems that something is different from the real thing. "The work of matching the real world with the world you see on the screen is always annoying. When I try to output what I was seeing in the data, it is often different from what I expected. VR from the beginning If we model it in space, I think we can eliminate that kind of discomfort. "
Mr. Matsuura also said, "I also do it according to the rule of thumb. If I can model in the VR space, I can immediately see if there is any discomfort even if I output it as it is, and the client can see it in the VR space. Probably, it seems to be more efficient. "
It seems that the two also experienced the Wacom VR Pen being developed by Wacom in advance, and about the first impression, "The controller was small, light and easy to hold" "The pointer came out where I aimed and I could draw without stress. "I said my impression. A 3D modeler is a profession that draws pictures with a pen in his hand for hours all day long. A VR controller that is as light as a commercially available pen would be welcomed by people in the industry.
Uniquely, the Wacom VR Pen also offers a mode that allows you to use your tablet in VR space. Regarding this, there were ideas such as "I think I can draw a work that is closer to the illustration" and "I think I can make a new work that combines 2D pictures by pasting another picture in the VR space", and Mr. Soga said. "It's an endless VR space, but I felt a sense of security just because there was a" board "that I'm used to seeing," he said with a smile.
In the future, Wacom explains that it will promote the commercialization of Wacom VR Pen while utilizing the feedback of creators for development.