On September 15, NC Japan implemented a "fetal update" at the MMORPG "Blade and Soul" operated by the company.The highlight of this update, which is called “newly reborn positive”, is probably the implementation of the game engine and the new occupation, the “Souka”.In this article, based on the two points, we will touch on the details of the update based on the story directly from the management and development team and the impression of touching the actual machine at the test stage.
The first thing I want to mention in this update is that the Brad and Soul game engine will be transferred to Unreal Engine 4.This work, which has started service in Japan in 2014, has adopted Unreal Engine 3, and at the time of the service started, the graphics were highly valued.However, the number of games that adopt Unreal Engine 4 is now increasing, and many users also hope to move to Unreal Engine 4 in this work.
The change in the game engine this time is a long -awaited update for users who have played so far.Let's explain how the world of Blade and Soul has changed by shifting to Unreal Engine 4 based on the actual screenshot of the actual machine.
This is the new character creation screen.Elements such as costumes, skin texture, and glossy expressions are upgraded more than before.If you've ever played the game, you'll be able to understand the graphics that have evolved in proper evolution.According to the development team, it was struggling to reproduce the character design so far with Unreal Engine 4 without any discomfort.Although the texture has changed to a unique UNREAL ENGINE 4, it was not simply transferred to UNREAL ENGINE 4, but it was generally adjusted overall and worked to maintain the graphic expression as much as possible.be.
The user interface of the character selection screen has been renewed from Unreal Engine 3 according to the change in the game engine.In particular, the screens for selecting the character creative races and occupations are changing to very stylish and flashy.You can enjoy the character creation, one of the charms of Blade and Soul, which has not changed since the start of the service.
As a place where you can feel the graphic evolution of the field, we will first introduce a map of a wolf hill.This map, which has long grass and water, will make it easier to experience how the details have changed and how beautiful it has become.In the highest image quality, you can see that the flowers that are clearly described more clearly are growing.
This is a map of the night wind plain.This map, which is a very fantastic place and many users shoot screenshots, has a more mysterious atmosphere while maintaining the traditional atmosphere.You can see that the enemies have become very powerful as the graphics have evolved.
The expression of the water surface and the reflection of the light are also drawn brilliantly, and you can fully enjoy the change on the map of the fishway coast on Kamezukijima.You can't introduce all maps here, but users who have played Blade and Soul will be able to run around the renewed fields with fresh feelings.
It is not only graphics that evolved due to the change in the game engine.The user interface is also changing significantly.The system menu was all in the menu screen with all the icons lined up so far, making it very refreshing.
On the graphic setting screen, a multiple high -end effects have been integrated into one, and a new item called Volumetric fog effect has been added as a function of Unreal Engine 4.In addition, a new setting called graphic performance mode has been added.This means that the resolution quality changes according to the situation so that users who use a high -resolution monitor can maintain a frame rate even in heavy processing dungeons.
What we want to pay attention to as a change in battle is the support effect grade display that can display the special effects of equipment items as an icon on the screen.Until now, only three types of pearls, weapons, and guardian stone are displayed, but up to 5 types of any item can be selected and displayed.The size of the icon to be displayed can also be changed, and it can be adjusted according to the play style.
Furthermore, the optimization of the processing is that the road that occurs when selecting a character or switching the map has been speeding up.The shift to Unreal Engine 4 has changed to a beautiful visual, but also makes the game itself more comfortable.
You may be concerned that the beautiful graphics may not be able to play with the PC specifications currently being played.When I checked that point, although the specifications required to play with the highest image quality have been raised, it is also possible to reduce the image quality from the environment settings, so if the current version is a moving spec, it can be played without any problem.That's right.You can check the necessary environment and the recommended environment after the update here, so if you are uneasy, check it out.
It should be noted that as already officially announced, all individual settings stored before the update will be initialized due to environment settings and changes in user interface.Existing users want to remember the resetting.If you introduce the system aspects, let me tell you about the evolution of the game content.
The newly added professional swordsman is a profession in which the "attack is the biggest defense" with two swords and the concept of the concept.The motion is also very flashy, and it is operated and refreshed.There are two series of Martial arts, "non -poles" and "Hanamai", each with different characteristics.
First of all, I would like to explain about "pole".This is an affiliate that demonstrates higher abilities by driving itself into a distress, and a buff called a super -sensation is activated when the HP is less than 30%.This buff has the effect of improving the firepower and movement speed for a certain period of time and recovers 20%of the maximum HP when canceling.In addition, using a specific martial arts will reset another cool time of martial arts, and you will be able to make strong attacks continuously.By using the "reminiscence" martial arts, it is also possible to force the HP to 30%or less to activate "super -sensation".In the "pole", the buff with this "super -sensation" will be used well.
There are another characteristic of "pole", and there are three types of positions, such as having both swords on the track, both holding them on the other hand, and one of them.Pressing left -clicks without targeting changes in order to change the sword, and the nature of the martial arts changes according to the posture.Some have completely changed to another martial arts.By the way, if you press the left click while targeting the enemy, it will switch to the movement of changing your attitude while attacking, so it will not be a specification that only the posture will be changed while standing in front of the enemy.
Both have the most standard "parrying" madings, and can respond to various situations without habit.In both cases, the opposite attitude has a "blocking" and a martial arts that gives abnormal conditions and overwhelms the enemy with powerful attacks.One of the opposite states has a "play -back" martial arts, and has the characteristic that it is easier to cooperate than other attitudes.The motion differs even in the same motion depending on the posture, so not only performance but also visuals are very diverse.
It also has a common ability to bring out a strong attack through the buff "destruction" that can be accumulated regardless of the posture, and the use of the "destruction slash" has a maximum amount of "annihilation" and accumulated according to the accumulated number.The extermination of the "extinction" is strengthened.The key to accumulating "Details" is slow to activate the trigger, but accelerates by the god speed effect by forming a combo in a specific order.You can attack quickly.It is important to use "annihilation" well in order to produce high firepower.
"Polar" is a very peaky series that exerts high firepower by activating the super -sensation while using the posture according to the situation.The synergistic effect of HP management and changing posture will make it easier for the operation to be complicated, and it will be necessary to get used to it.It is a specification that can pursue higher firepower than "Hanamai" described later, so if you are confident in your arms, please try it.
On the other hand, there is no concept of changing the posture in "Hanamai", and it is easy to play with stable firepower.Features include the gauge of "heaven" and "earth", and the concept of "petals".In each case, it is the collaboration of Martial arts, and by collaborating, the buffs can be activated and enhanced.
In "Hanamai", "heaven" or "earth" gauge accumulates and buffs buffs."Heaven" has an increase in moving speed and an increase in the number of attacks of specific martial arts, and the "ground" has a resistance to abnormal conditions and a recovery effect of internal strength."Heaven" and "land" cannot be activated at the same time, and they are in the form of choosing one depending on the situation.
"Pedes" can be accumulated by using specific martial arts, and there is a war that can be used by consuming "petals".Furthermore, if there are three or more "petals", a buff called "Kenka Border" will be activated.This means that not only will the firepower rise for a certain period of time, but also use the "Hanakaze Ren" and "Hanakkaze" without internal overwhelming.
When the border of Kenka is activated, the martial arts called "Kagetsu" can be used.This is a very powerful attack, and the effects are flashy and cool.It is not limited to "Kagetsu", but it is a point that "Hanamai" has a gorgeous effect overall.The basic combat style of "Hanamai" is to shorten the cool time by equipment, etc., and maintain various buffs such as "heaven", "earth", and "Kenka border".。
What both affiliates are common to be that the resistance is modest and is weak compared to other occupations."Hanamai" can slightly increase the defense performance with the buff of the ground, so it can be said that it is more standard for everyone than "non -pole".First of all, it is a good idea to get used to the job of "twin swordsman" in "Hanamai".As an aside, the effects of the waiting motion of "pole" and "Hanamai" are different, so it may be one of the ways to play a visual side.
Another thing I want to pay attention to is the campaign that will be held at the same time as the "fetal movement update".This is to provide strong equipment that can play high -level content immediately for new users or return users.Although it is a stronger equipment than the user who was playing a few years ago, this equipment has a deadline that can be used and cannot grow.
The distributed equipment will be used until around November, and in October, a mission that can acquire more strong equipment that can grow without expiration date will be implemented.By clearing the mission during the use of equipment, it is a great campaign where you can obtain equipment that can be used in the future.
In addition, on October 13, a new story (epic quest) will be updated and an update will be added to add an ancient dungeon ranking called "Sealing Magic".In particular, the addition of the story has been updated for the first time in about a year and four months since last June.It will be a long -awaited update for users who are looking forward to it."Sealed magic book" changes the reward depending on the ranking of the clear status, making it a new end content that allows you to obtain new ancient grade items and equipment.
New users can also use this campaign to prepare equipment and play the content to be added in the future.Not only newly interested, but also those who have been playing in the past, why not take this opportunity to create a newly reborn "Blade and Soul"?"Fetal movement update" has been implemented on September 15.
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