On November 18, 2021, Siena published the "Survey on Online Gaming in Asia". This survey asked Japanese people over the age of 18 about the gaming environment, with "heavy gamers" for those who have more than 2 hours of game time per day, and "light gamers" for those who have less than that. People who do not play games are defined as "non-gamers". As a result, it turned out that in Japan, there is a big difference in the demand for network quality depending on the time spent on games. Regarding the item "Request provider change for stable and undisconnected Internet connection", the percentage of those who agreed was only 26% for light gamers, but reached 62% for heavy gamers. The overall average was 29%.
Answer result of "Request provider change for stable and undisconnected Internet connection"
There was also a big difference in billing for Internet connections. The average of all surveyed respondents was 18% for "light gamers" and 15% for "light gamers", while "heavy gamers" said they would like to pay more for a faster internet connection. It was 50%.
Answer result of "I want to pay more for a faster internet connection"
In response to this result, Kazuyasu Takahashi, President and CEO of Ciena Communications Japan Co., Ltd., said, "Nearly half (47%) of Japanese gamers have a stable and reliable internet connection that makes the game even more overall. We think it's fun. With millions of gamers live-streaming every day and the difference in milliseconds makes the difference, networks need to adapt to unpredictable bandwidth demands and prepare for the future. That's why it's so important for us to build a network that embraces next-generation metro and edge architectures that are closer to end users. "